In today’s article we will be talking about the evolution of videogames from Pong to VR. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games. The first home video game console was the Magnavox Odyssey, and the first arcade video game was and Pong.
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The first arcade video games and home consoles (1970s)
The arcade video game industry grew out of the pre-existing arcade game industry, Electro-mechanical games (EM games) previously dominated arcade video games.
After the ball-and-paddle market saturation in 1975, game developers began looking for new ideas for games, buoyed by the ability to use programmable microprocessors rather than analog components.
Early online games (1980s)
Dial-up bulletin board systems were popular in the 1980s, and sometimes used for online gaming. The earliest such systems were in the late 1970s and early 1980s and had a crude plain-text interface. On some multiuser BBSs (where more than one person could be online at once), there were games allowing users to interact with one another.
SuperSet Software created Snipes, a text-mode networked computer game in 1983 to test a new IBM Personal Computer–based computer network and demonstrate its abilities. For NetWare the original inspiration officially is Snipes.
Transition to optical media (1990s)
The 1990s were a decade of marked innovation in video games. The transition to optical media, the industry as a whole had a major shift toward real-time 3D computer graphics across games during the 1990s.
There had been a number of arcade games that used simple wireframe vector graphics to simulate 3D, such as Battlezone, Tempest, and Star Wars. A unique challenge in 3D computer graphics is that real-time rendering typically requires floating-point calculations. The 2000s (decade) showed innovation on both consoles and PCs, and an increasingly competitive market for portable game systems.
The changing home console landscape (2000s)
The phenomenon of user-created video game modifications (commonly referred to as “mods”) for games, one trend that began during the Wolfenstein 3D and Doom-era, continued into the start of the 21st century. Counter-Strike is the most famous example , released in 1999, it is still one of the most popular online first-person shooters.
Separately, gaming on mobile devices had limited success until the mid-2000s. Nokia installed Snake onto its line of mobile phones since the Nokia 6110 in 1997. As phone technology improved, a Japanese mobile phone culture grew around 2003 with games ranging from puzzle games and virtual pet games that use camera phone and fingerprint scanner technologies to 3D games with PlayStation-quality graphics.
Virtual and augmented reality games (2010-2020s)
Virtual reality (VR) systems for video games had long been seen as a target for VR technology and had been in development as early as the 1990s, but had been hampered by their high cost and impractical for consumer sales.
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Moving into the 2020s, the concept of the metaverse grew in popularity. The concept of a metaverse is based on using more advanced technology like virtual and augmented reality to create immersive worlds that not only can be used for social and entertainment functions but also giving the user the ability to earn from participation in the metaverse.
Roblox is a more recent example that allows players to build their own creations within game with the potential to earn money from these creations.
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